Zack Fair Demonstrates How Magic: The Gathering's Crossover Sets Can Tell Emotional Narratives.
A core aspect of the allure found in the Final Fantasy Universes Beyond set for *Magic: The Gathering* comes from the manner numerous cards tell well-known narratives. Take for instance Tidus, Blitzball Star, which gives a glimpse of the character at the very start of *Final Fantasy 10*: a celebrated Blitzball pro whose signature move is a specialized shot that takes a defender out of the way. The gameplay rules represent this with subtlety. Such flavor is prevalent in the whole Final Fantasy set, and some are not joyful stories. Some are poignant echoes of emotional events fans remember vividly years after.
"Powerful stories are a key element of the Final Fantasy legacy," noted a principal game designer involved with the project. "We built some general rules, but ultimately, it was largely on a card-by-card level."
Even though the Zack Fair card is not a top-tier card, it is one of the release's most refined pieces of narrative design through mechanics. It skillfully captures one of *Final Fantasy 7*'s most important cinematic moments in spectacular fashion, all while leveraging some of the expansion's core systems. And while it doesn't spoil anything, those acquainted with the tale will instantly understand the meaning embedded in it.
The Mechanics: Story Through Gameplay
For one mana of white (the hue of protagonists) in this collection, Zack Fair has a base stat line of 0/1 but enters with a +1/+1 counter. By spending one generic mana, you can destroy the card to give another ally you control indestructible and put all of Zack’s counters, along with an artifact weapon, onto that other creature.
These mechanics paints a sequence FF fans are extremely familiar with, a moment that has been revisited throughout the years — in the classic *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. But somehow it hits just as hard here, expressed entirely through card abilities. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own.
A Spoiler for the Card
A bit of backstory, and take this as your *FF7* spoiler alert: Years before the main events of the game, Zack and Cloud are left for dead after a battle with Sephiroth. Following years of imprisonment, the duo manage to escape. The entire time, Cloud is barely conscious, but Zack vows to look after his comrade. They finally reach the edge outside Midgar before Zack is killed by forces. Abandoned, Cloud in that moment claims Zack’s Buster Sword and adopts the identity of a first-class SOLDIER, which leads right into the start of *FF7*.
Simulating the Moment on the Game Board
Through gameplay, the card mechanics effectively let you recreate this iconic event. The Buster Sword is a a powerful piece of armament in the set that requires three mana and provides the wielding creature +3/+2. Therefore, using six mana, you can make Zack into a respectable 4/6 with the Buster Sword attached.
The Cloud, Midgar Mercenary also has clear synergy with the Buster Sword, letting you to search your deck for an equipment card. In combination, these pieces unfold like this: You play Zack, and he receives the +1/+1 counter. Then you play Cloud to fetch the Buster Sword out of your deck. Then you summon and give it to Zack.
Due to the way Zack’s sacrifice ability is designed, you can potentially use it during combat, meaning you can “intercept” an assault and trigger it to negate the attack completely. Therefore, you can do this at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a strong 6/4 that, every time he strikes a player, lets you gain card advantage and play two spells at no cost. This is just the kind of experience alluded to when talking about “emotional resonance” — not explaining the scene, but letting the gameplay trigger the recollection.
Beyond the Central Combo
But the thematic here is deeply satisfying, and it reaches further than just these cards. The Jenova card is part of the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This kind of suggests that Zack’s starting +1/+1 token is, figuratively, the SOLDIER enhancement he received, which included experimentation with Jenova cells. It's a small reference, but one that subtly ties the entire SOLDIER program to the +1/+1 counter theme in the set.
The card does not depict his death, or Cloud’s breakdown, or the memorable cliff where it all ends. It does not need to. *Magic* enables you to relive the moment for yourself. You make the sacrifice. You pass the weapon on. And for a fleeting moment, while playing a strategy game, you remember why *Final Fantasy 7* continues to be the most impactful game in the series for many fans.